Hi, I'm Morgan
Melbourne, Australia | MorganTempletonDesign@gmail.com | LinkedIn
I'm a technical artist, with a background in traditional art that uses unique scripts, lighting and parameters to create dynamic art unique to each project.
Proficiencies
Languages Shaders 3D Modelling Engines Other
C#
C++
Java
JS
Ruby
HLSL/GLSL
Unity/Unreal
VFX
Particle Systems
Maya
Zbrush
Substance
Unity
Unreal Engine
Adobe Creative Suite
Experience
October 2022 – Current
Technical Content Operator | NantStudios
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Controlled the LED wall's content and adjusted the digital environment to fit the physical set.
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Developed the Pixera effects pipeline which decreased production downtime while achieving greater results.
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Created tools and shaders that complemented the Director's artistic visions.
September 2021 – October 2022
Technical Artist | Quantum Soup, ltd.
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PBR and vertex shaders were developed to improve the IP's visual aesthetic.
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Developed key game-play mechanics to link various game elements.
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Established the pipeline to synchronize haptic feedback, VFX, and SFX.
June 2021 – September 2021
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Developed tools for quick development and prototyping.
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Master shaders were developed to give users more control and improve the aesthetic appeal of effects.
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Created small props, 3D structures, and tools for placing and spawning them.
Thanks for checking out my portfolio!