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Hi, I'm Morgan

Melbourne, Australia | MorganTempletonDesign@gmail.com LinkedIn

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I'm a technical artist, with a background in traditional art that uses unique scripts, lighting and parameters to create dynamic art unique to each project.

Proficiencies

    Languages                Shaders            3D Modelling              Engines                  Other

C#

C++

Java

JS

Ruby

HLSL/GLSL

Unity/Unreal

VFX

Particle Systems

Maya

Zbrush

Substance

Unity

Unreal Engine

Adobe Creative Suite

Experience

October 2022 – Current

Technical Content Operator | NantStudios

  • Controlled the LED wall's content and adjusted the digital environment to fit the physical set.

  • Developed the Pixera effects pipeline which decreased production downtime while achieving greater results.

  • Created tools and shaders that complemented the Director's artistic visions.

 

September 2021 – October 2022

Technical Artist | Quantum Soup, ltd.

  • PBR and vertex shaders were developed to improve the IP's visual aesthetic.

  • Developed key game-play mechanics to link various game elements.

  • Established the pipeline to synchronize haptic feedback, VFX, and SFX.

June 2021 – September 2021

Technical Artist​ | Freelance

  • Developed tools for quick development and prototyping.

  • Master shaders were developed to give users more control and improve the aesthetic appeal of effects.

  • Created small props, 3D structures, and tools for placing and spawning them.

Thanks for checking out my portfolio!

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